Showing posts with label sockets. Show all posts
Showing posts with label sockets. Show all posts

Monday, May 22, 2017

Some multicast programming tips

Never too old to learn.  :-)

There are lots of multicast example programs out there, so I won't try to compete with them.  But I did run across several things that weren't explained very well.


Single Socket, Multiple Groups

Yes, you can create a single socket and have it receive datagrams from multiple multicast groups.  Just include multiple calls to:
  setsockopt(recv_sock, IPPROTO_IP, IP_ADD_MEMBERSHIP, ...


Multiple Sockets, One Group per Socket

This is another common use case, where you create multiple sockets for receiving, with each socket joined to a different multicast group.


Binding the Receive Socket

Since a socket needs to be bound to a port to receive any kind of UDP datagram, multicast or unicast, you need to include a call to bind().  You pass in a sockaddr_in with the sin_port set as desired (remember to pass it in network order).  But what about the sin_addr?  What do you set that to?

Many people set it to INADDR_ANY, which is what I did in a recent program.  But in the multiple sockets, different group per socket case, it had an unexpected side effect.  All of my sockets were bound to the same destination port, but joined to different multicast groups.  With sin_addr set to INADDR_ANY, the kernel took each received datagram, replicated it, and delivered a copy to *every* socket, even if the datagram's destination group is different from the one joined to the stocket! I.e. simply doing the IP_ADD_MEMBERSHIP on a socket didn't filter datagrams based on the desired group.  When a multicast datagram was received, the kernel just used the destination port and delivered a copy to every UDP socket bound to that port and INADDR_ANY.

I had to do some extra searching to find out that you can set the bind's sin_addr to the multicast group.  I have some reason to suspect that this is not portable across all operating systems, but at least it works on Linux.  Now I can have 10 sockets, each bound to the same port (don't forget SO_REUSEADDR) but different multicast groups.  When a multicast datagram is received, it is delivered *only* to the socket which is bound to the right port/multicast group pair.


Single Socket, Multiple Groups, reprise

So, what about the case where you have a single socket joined to multiple groups?  In that case, you *do* want to use INADDR_ANY in the bind.


Mix and Match?

I guess this poses a restriction.  You can't have, say, 2 sockets that you distribute 4 multicast groups across, with two groups each.  Why would you want to do that?  Maybe to load-balance across threads.  But assuming they all want to bind to the same port, you can't do it.  Setting the sin_addr to INADDR_ANY prevents filterig, and will mean that both sockets will receive a copy of every datagram sent. But you can't set sin_addr to multiple multicast groups.

So if you want to have multiple sockets, multiple groups, and the same destination port, you need to have one group per socket, and bind that socket to the group.

Monday, February 3, 2014

Syns, Syn Cookies, TCP Listen Backlog: More Complicated than You Think


No, syncookies don't have anything to do with dieting.  But they did come up as I learned that the TCP listen backlog is more complicated than I thought.  This article should help those of you trying to support TCP servers with lots of clients, especially if large numbers of clients can try to connect at the same time.  (For example, a popular web server.)  This is Linux-oriented; I'm not sure how applicable the info is for other OSes.

---

Here is an article which talks about the TCP listen backlog. Here are some quotes:
    The backlog has an effect on the maximum rate at which a server can accept new TCP connections on a socket. ... Many systems (particularly BSD-derived or influenced) silently truncate this value (the backlog parameter to the listen() system call) to 5 — version 1.2.13 of the Linux kernel [really old - SF] does this ... Using small values for the listen backlog was one of the major causes of poor web server performance with many operating systems up until recently. ... The backlog parameter is silently truncated to SOMAXCONN ... defined as 128 in /usr/src/linux/socket.h for 2.x kernels.
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Here is a brilliant writeup that taught me about "syncookies", and how they can lead to hung clients. Basically, if the listen backlog (a.k.a. the SYN queue) fills up and more client connection requests (SYNs) come in, the server will *act* like it is accepting them by responding with syncookies. But the kernel won't actually set up state for those connections or inform the app of the new connection. Instead, the server waits for the client to respond with the ACK (the third step of the 3-way handshake). That ACK contains enough information for the server to reconstruct the initial SYN, and the kernel proceeds to open the connection as normal. HOWEVER, if the client's ACK gets lost in the switch or the NIC or whatever, then the client will be left thinking the connection was accepted and is ready, and the server will have no memory of it.

This leads to a genuine hang if the application protocol depends on the server sending the first message, like SMTP or MySQL. In these cases, the client app will hang forever waiting for the server to send its message.

---

Here is an article which gives advice on how to set up systems that can accept lots of TCP connections. Here's a quote:
    Three system configuration parameters must be set to support a large number of open files and TCP connections with large bursts of messages. Changes can be made using the /etc/rc.d/rc.local or /etc/sysctl.conf script to preserve changes after reboot. In either case, you can write values directly into these files (e.g. "echo 32832 > /proc/sys/fs/file-max").
    • /proc/sys/fs/file-max: The maximum number of concurrently open files. We recommend a limit of at least 32,832.
    • /proc/sys/net/ipv4/tcp_max_syn_backlog: Maximum number of remembered connection requests, which are still did not receive an acknowledgment from connecting client. The default value is 1024 for systems with more than 128Mb of memory, and 128 for low memory machines. If server suffers of overload, try to increase this number.
    • /proc/sys/net/core/somaxconn: Limit of socket listen() backlog, known in userspace as SOMAXCONN. Defaults to 128. The value should be raised substantially to support bursts of request. For example, to support a burst of 1024 requests, set somaxconn to 1024.
Here are some commands I entered on our host Saturn:

   sford@Saturn$ cat /proc/sys/net/core/somaxconn
   128
   sford@Saturn$ cat /proc/sys/net/ipv4/tcp_max_syn_backlog
   2048
   sford@Saturn$ cat /proc/sys/fs/file-max
   3263962
   sford@Saturn$

Looks like the main thing we need to do is increase somaxconn, and maybe tcp_max_syn_backlog as well.

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One small concern. I saw various references to SOMAXCONN as being a constant in a system include file. It apparently lives in different places, depending on the OS flavor/version; I found it here:

   sford@Saturn$ find /usr/include | xargs egrep SOMAXCONN
   /usr/include/bits/socket.h:#define SOMAXCONN 128

So now the question becomes, if we update the tuning parameter, do we also have to modify the include file? My gut says no. I'm thinking that maybe if you built the kernel from source, you would perhaps change the default via that include, but on a running system you simply override that default and you can magically use larger numbers in the listen() call.

Socket buffers: more complicated than you think

If you are receiving UDP datagrams (multicast or unicast, no difference), how much socket buffer does a datagram consume?  I.e. how many datagrams of a particular size can you fit in a socket buffer configured for a given size?

Well ... it's complicated.

I've tried some experiments on two of our Linux systems, and encountered some surprises.  Note that my experiments were performed with modified versions of the msend and mdump tools, i.e. simple UDP with no higher-level protocol on top of it.  (See my Github project for my modified versions.)  The modified mdump command sets up the socket, prints a prompt, and waits for the user to hit return before entering the receive loop.  I had msend sending 500 messages with 10 ms between sends (nice and slow so as not to overrun the NIC).  Since the mdump is not yet in its receive loop, the datagrams are stored in the socket buffer.  When the send finishes, I hit return on mdump, which enters the receive loop and empties the socket buffer, collecting statistics.  Then I hit control-c on mdump, and it reports the number of messages and bytes received.  Finally, I did experiments on both unicast and multicast; the results are the same.

Here are some results for a two-system test, sending from host "orion", receiving on host "saturn".  The message sizes and bytes received shown are for UDP payload.  Receive socket buffer configured for 100,000 bytes.  Note that 1472 is the largest UDP payload which can be sent in a single ethernet frame (i.e. no IP fragmentation).

message
size
messages
received
bytes
received
14726189792
2156113115
21415733598
1157157

Interesting.  The number of messages seems to not depend on message size, except for a discontinuity at 215 bytes.  I checked a lot of other message sizes, and they all follow the pattern: 61 messages for sizes >= 215, 157 messages for sizes <= 214.


Now let's double the receiver socket to 200,000 bytes:

message
size
messages
received
bytes
received
1472121178112
21512126015
21431366982
1313313

The messages received are approximately doubled, with the discontinuity at the exact same message size.  Cutting the original socket buffer in half to 50,000 approximately cuts the message counts in half, with the discontinuity at the same place (I won't bother including the table).


Now lets switch the roles: send from saturn, receive on orion.  Socket buffer back to 100,000 bytes.

message
size
messages
received
bytes
received
147277113344
2157716555
21436377682
1363363

The discontinuity is at the same place, but different numbers of messages are received.  The linux kernel versions are very close to the same - Saturn is 2.6.32-358.6.1.el6.x86_64 and orion is 2.6.32-431.1.2.0.1.el6.x86_64.  Both systems have 32 gig of memory and are using Intel 82576 NICs.  Saturn has 2 physical CPUs with 6 cores each, and orion has 2 physical CPUs with 4 cores each and hyperthreading turned on.  I'm don't know why they hold different numbers of messages in the same-sized socket buffer.


These machines also have 10G Solarflare NICs in them, so let's give that a try.  Send from saturn, receive on orion, socket buffer 100,000 bytes.

message
size
messages
received
bytes
received
1472110161920
1110110

Whoa! That's right - when using the Solarflare card, the socket buffer held more bytes of data than the configured socket buffer size!  But this isn't necessarily unexpected; the man page for socket(7) says this about setting the receive socket buffer: "The kernel doubles this value (to allow space for bookkeeping overhead)". Finally, it's interesting that there is no discontinuity - 110 messages, regardless of size.


Let's stick with the Solarflare cards, and go back to orion sending, saturn receiving (still 100,000 byte socket buffer):

message
size
messages
received
bytes
received
147287128064
18787

Fewer messages, but still exceeds 100,000 bytes worth with large messages.


Now let's put both sender and receiver on saturn (loopback), with 100,000 byte socket buffer:

message
size
messages
received
bytes
received
147287128064
5828750634
58115791217
7015710990
6926118009
1261261

Lookie there! Two discontinuities.


Someday maybe I'll try this on other OSes (our lab has Windows, Linux, Solaris, HP-UX, AIX, FreeBSD, MacOS).  Don't hold your breath.  :-)


I did try a bit with TCP instead of UDP.  It's a little trickier since instead of generating loss, TCP flow controls.  And you have to take into account the send-side socket buffer.  And I wanted to force small segments (packets), so I set the TCP_NODELAY socket option (to disable Nagle's algorithm). The results were much more what one might expect - the amount buffered depended very little on the segment size. With 1400-byte messages, it buffered 141,400 bytes. With 100-byte messages, it buffered 139,400 messages. I suspect the reduction is due to more overhead bytes.  (I didn't try it with different NICs or different hosts.)


The moral of the story is: the socket buffer won't hold as much UDP data as you think it will, especially when using small messages.

UPDATE: on a colleague's suggestion, I looked at the "recv-Q" values reported by netstat.  On Linux, I sent a single UDP datagram with one payload byte.  The "recv-Q" value reported was 1280 for an Intel NIC, and 2304 for a Solarflare NIC.  When I set the socket buffer to 100,000 bytes and fill it with UDP datagrams, "recv-Q" reports a bit over 200,000 bytes - double the socket buffer size I specified.  (Remember that socket(7) says that the kernel doubles the buffer size to allow space for bookkeeping overhead.)

UPDATE2:I'm not the first one to wonder about this. See https://www.unixguide.net/network/socketfaq/5.9 (that info is for BSD, not Linux).